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I like the idea, that the arrow isn't only for killing monsters, but also is your only one source of light. Moreover, I love level design and how you use the arrow with some obstacles. Nonetheless, I don't like how enemies suddely appears in front of character, it will be better if they telegrath their presence a little bit early.

(+1)

We tried to give a sence for the player when the enemy is arround, using the music not sure if you noticed it or not, but was our ideia of telling the player something was coming his way. 

And thank you so much for your review and im really glad you enjoyed the game :D

Frankly, I didn't have any feeling that I was surrounded, I felt that I was alone in a big dungeon. But you can add some sudden sounds and special sound to indicate 'there are some enemies near you'

we have a music that plays when the enemy goes after you.

indicating there is a enemy close by that you cant see yet.

I heard that music when I had already seen the enemy.

Really? That must be a bug on our end thst part was working fine and im sorry for it, once again thanks a lot mate hope you enjoyed it even tho you had that experience. 

It's a pretty small bug, don't worry.^_^