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Thank you! Modularity was key creating the enemy ships and squads.
And yeah, once you learn their movements and shooting "patterns"/directions, you know what to focus on at each moment, giving you a bigger chance of survival.
I like the boxing glove analogy :D It definitely feels like it! Wanted to add a little lag to the bullet as well so it drags behind your cursor, to make it feel more like you are controlling a gravitational field that pulls the bullet through enemies, but gameplay-wise it didn't feel right. Might try to tinker with it later.