Interesting game idea and I learned a bit about hurricanes thanks to it!
I think it could find an audience once it's fleshed out. I can see people designing custom levels for it and such.
Learning how the different systems interacted was challenging. I feel like there are a few too many variables to consider/things to learn in the first level. The way the elements affect each other over time is not obvious despite the helpful explanations you included in the sidebar. Though I understand that's kind of the point as hurricanes and other weather have similarly convoluted dependencies. I don't think the difficulty is a bad thing, but it could be ramped up a little smoother. I won't dock any points for that though, it's hard to balance something novel like this in the time of a game jam.
I think with a gentler curve of introducing mechanics and variables, and more tools to visualize/predict where the hurricane will go, you can have something really cool and innovative here. Great job.