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Thank you for the feedback! I agree that the adjustable jump height may be a desirable feature, but the jumping is already finnicky (specifically when on seesaws), so I'll probably prioritize getting that sorted out first. As for the sand hazard, I figured mentioning it in the description and relying on the player's previous knowledge of the game (aka floor is lava) would be enough, but I may add an in-game tutorial in the future. Lastly, I haven't figured out how to communicate information between levels, much less get the music to continue when loading/reloading a level, so I may implement that if I can figure out how the game engine does it.