Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Hello! Welcome to Feedback Quest 5!

Oh how I waited for this. OH HOW I WAITED! I was anticipating a lot of good things, and wow was I blown out of the water for what's happened since FQ4. New maps, new enemies, a better scaling metal bonus. It was to be an exciting time! And it was! Mostly.

One of the new enemies, the Cart, may have a tuning issue as waves get higher. As the stages went on, I found Carts went from fairly easy to impossible. By the fifth stage, carts reached a point where it wasn't conceivable that they could be beaten. This was even with me switching tactics. When I got the two cart wave, it was just too impossible to deal with. I could barely keep my turrets up to even hurt them, and the existence of two on different paths meant my damage would barely overlap between them.

I don't think the problem is a big one, either. I think it's just the health scaling per wave you have going on. It's likely just slightly too high (by a couple %) when it comes to increasing HP.

Other than that, I don't have much feedback to give. I still feel the knife block needs to be improved (In fact, I feel like the knife block should be the key to taking out carts. That would be a great design that ensures people use them along with other turrets).

I can't wait to see the next leap in improvements!

Yo hythrain! Oh how I waited for this review!!

First things first: Carts are getting nerfed, I totally didn't test them enough LOL Lots of other reviewers have been saying very similar critiques, I'll be doing the impossible and fix those four-wheeled son-of-a-guns.

I can look into making the Knife Blocks better, I definitely wanted them to be viable so I'm all for fixing them up. Do you think it's purely the fact they don't put out enough damage? Do you think they need something interesting like the chance of laying a single pile that's stronger than the rest (like a single pile of red knives acting as a critical hit?), or do you think it's something more mechanical like how long it takes for the knife piles to be put out, etc?

I can also look into rebalancing the HP increase speed as the rounds go on, if it seems like enemies get tougher just a bit too fast I can always tune it easily, no problemo.

I'm so happy to hear you were genuinely hyped to play this... like of all games to be excited for it was Crazy Kitchen, that's... crazy! What an honor, thanks for playing!!