I had a very enjoyable play session with this game. I found myself telling a rather dark Gothic tale about a murdered lover co-haunting the crumbling ruins of an old estate, with the ghost of the spoiled, impetuous Lordling who murdered me. Quite an intriguing scenario of supernatural tension.
As my own play style becomes more and more freeform, I find myself most interested in the tables and prompts that a game provides. The situations, events, and characters suggested by the prompts in this game are rich, and also darkly emotive. There are some heavy themes to explore here. I think that this game has the potential to function as a kind of psychotherapeutic exercise, by providing an imaginative environment in which to process difficult emotions and themes. Games like this show how much unexplored potential there is in the field of roleplaying game design. It's a challenge to the player, to confront unsettling thoughts and feelings.
A game can mean much more to the player than mere entertainment, and this game felt like it became a kind of personal exploration. The themes may not resonate with everyone, but for the right person at the right time I think it has the potential to be a profound experience.