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This game really reminds me of a previous one from Blackthornprod, but with a much more positive ending for mankind...
I have to criticize the meaning of the game, since I don't think it has an ironic stance, and that the main way to win is to pollute as much as you can to leave the earth to die behind you.
The adherence to the theme is not that good either, since the fact that you have one earth doesn't affect gameplay, and the main goal is to leave said planet for another one, which means that the "one earth" doesn't really matter to begin with.
The artstyle is really good with a doodle aesthetic, a nice color palette, and identifiable buildings.
However, I have real troubles reminding myself on which building is which, and a reminder would have improved MY experience (I won't take my case for a generality).

The game has been really well made for only 48 hours, but I feel it doesn't really fit the jam, and that its core principle contradicts itself.

(+1)

Heh, a few people have mentioned the similarity! It's an unintentional one but I had seen his video on that game before, it was about partway through making this when I went "oh god I think I realize where I might've gotten this from". Had a small crisis about it, but it's mostly a visual similarity I guess and the gameplay is different enough.

I appreciate the thematic criticism though. It's not quite meant to be an "ironic" stance, but rather something that comes from the idea that we've already messed up our one planet and all we can do now is try to escape without ruining it even more in the process. And yet inevitably people seem to keep ruining it anyway... "winning" the game isn't necessarily a positive. We did intend for there to be an alternate win state of remaining pollution-free, but we ended up not having the time to implement it, and it does make our theme weaker as a result.  I do understand that the theme of the jam itself seemed to get a little lost in there, we took it as initial inspiration and just kind of ran in a direction, for better and for worse.

Thanks for taking the time to play and review! A way to doublecheck the buildings on the planet is something that we definitely want to implement post-jam, and I'm glad you enjoyed my silly doodle art. :P 

Thank you for your elaborate and satisfying answer!