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(1 edit)

Excellent puzzle mechanic, even though you're evidently inspired by Fez.

I don't think it adheres to the theme, tbh. 'Only one perspective' goes for most games, really... I'd rather say you have multiple perspectives to chose from and that's in fact the opposite of the theme.

Even so, it's a good design and if you enjoy puzzle games you should explore this more after this week (you'll be busy rating other's entries, right?). One of them got me rattling the ol' spatial thinking quite a bit.

(+1)

I unfortunately wont have the time to as i have another game in the works thats far more interesting (in my opinion that it) to this one.

Only one perspective for most games make sense but in this one its the central mechanic really, Only one perspective is allowed at a time, just like there are games in the jam with multiple items but Only One can be used at time. Its an open theme to begin with so its a fair fit in my opinion. Though I see what you mean, I needed there to be an overview perspective in order for you to spatially situate things (even if,  in hindsight, it doesn't work as well as it could). Thank you for your honest feedback.