Why are INSTALLS being charged fair?
1) Unity, as far as I know, doesnt contribute to server costs of devolopers or storefronts. So downloading game is not costing them. Nor is installing it. "phoning home" is cost they are making themselves, so that doesnt count either.
2) they are trying to put the fees on gamepass game installs to Microsoft instead of devs with their latest "clarification". Good luck with that. Guess who is gonna "suffer" from that? Either we get another price hike or devs get less money from gamepass deals. And for what? shareholders gettin more money?
3) Game prices are just gonna trickle upwards. Remember that 0.20c is still 1% out of 20 dollar game. Which is per machine they install it to. So potentially 2% with steamdeck and 3% if steam library share counts for example, 4% if person has laptop too etc.
With 5 dollar game, that itch is full of, thats 4% one install, 8% two, 12% three installs. If it breaks the 200k downloads/revenue ofc.
4) Also saw tweet earlier that went basically that "imagine your game being freemium, you get to the 200k revenue. BUT your game has been downloaded something like 3 million times. We now owe Unity 20c per 2.8M installs, $560K".
Would that happen? Would Unity forgive the bill despite agreeing to the terms? I doubt it. Either start to be more agressive with freemium games or have it free forever and dont make dime (which is totally fine)