After an hour of giving it a good play through, I am still not done with the story but have noticed some things about the game. So here's a brief review. Please note that none of this is to dissuade or put down, as I would indeed like to see this completed and do suggest the game for a download.
Likes:
-The combat is unique in that it does not rely on levels but rather gear, focusing on having the right gear and skills so that you can take on enemies. Meaning you no longer have to spend large amounts of time grinding EXP/Levels in order to put up a good fight or find victory.
-The layout of each area is well done, having a nice feel that the world is indeed lived in.
-Key items are more than just one and done, but rather stay for a more permanent reminder of what items do or special encounters you will face.
-The story is rather pleasing and can be equated to a light-read. While not overly deep, it is deep enough to enjoy the world and see what the other characters have to say.
Dislikes:
-While the story is interesting and not too heavily tropey or leaning too much into the isekai style of stories, there is a small problem. That problem primarily being is that the story doesn't properly layout goals early on, leaving moments of feeling without direction.
-Random combat encounters do not feel rewarding or worth doing. While you do get some items from them, primarily essences, unless you are farming them for a craft, it is better to just run versus doing battle.
-Some of the set encounters do not feel properly balanced out. A risk vs reward customization is a novel concept, but can easily lead to frustration of how to deal with a type of enemy, especially when you find items but are not able to find correlating notes as to what the item does. (I.E. Brittle Axe is needed to beat slimes, but no notes were found before that battle saying what the axe did. Or the Rusty Metal Ring which I can only say that it does damage over time to you.)