Why was it programmed so that the game tells you if you were correct in saying "that's what she said"? Wouldn't it be better if the game let you decide when you want to use the catchphrase.
i'm not sure if i get what you said but, we needed some kind of feedback to let the player know whether the joke made sense or not. if you could say that's what she said to anything without any feedback it would be more of a toy. which is perfectly fine, just not what we wanted to do.