What a creepy picture you selected for the thumbnail! That alone caught my interest. People are often critical of using a pixelation shader (which is what I assume you used here), however I found that it worked well here. The enemy movement looked otherworldly with this effect, whereas it would probably look pretty hum-drum otherwise. It seemed like we missed the cue to pick up one of the candles before we proceeded. Maybe that's where the shader worked against you because it's so hard to see details like that. Anyway, gameplay sadly fell into the usual walking around, avoiding monsters, and searching for stuff that many in the horror genre try to do.