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15 SEP 2023:


Doing this devlog a day early as I have a last-minute business trip scheduled for tomorrow.

- Increased the variety of scrap

- Satellite generates scrap that can be destroyed after a small delay

- The scrap from the satellite can also damage the player if you run into it

- Fixed the layering so that scrap is properly assigned "background" or "foreground" relative to all other objects

- Fixed a bug where the left and right wing segments were sheared off

There won't be any major Scrapship-related updates the next 2 weeks, but I'll think of something gamedev-related to post and of course the weekly quote.


QUOTE OF THE WEEK:

"Golden rule of level design -- Finish your first level last." -- John Romero


Thanks for reading and have a great rest of your week!