15 SEP 2023:
Doing this devlog a day early as I have a last-minute business trip scheduled for tomorrow.
- Increased the variety of scrap
- Satellite generates scrap that can be destroyed after a small delay
- The scrap from the satellite can also damage the player if you run into it
- Fixed the layering so that scrap is properly assigned "background" or "foreground" relative to all other objects
- Fixed a bug where the left and right wing segments were sheared off
There won't be any major Scrapship-related updates the next 2 weeks, but I'll think of something gamedev-related to post and of course the weekly quote.
QUOTE OF THE WEEK:
"Golden rule of level design -- Finish your first level last." -- John Romero
Thanks for reading and have a great rest of your week!