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(+1)

Nice game! Having to choose between movement or shooting is really interesting. Maybe the firing rate should be turned down a bit so you can't spam-shoot quite as much. Also, I think the movement would feel better if the player accelerated and decelerated faster, since right now it feels like you're moving on ice (but maybe this is intentional since it does make the game harder).

Thank you!
That movement wasn't intentional at all, but there was too many things to tweak, so I went with a minimum viable product in order to make sure I don't brake anything in the last minutes. But now, I don't have to worry about time, so once the jam is over (and I have time) I will continue to work on it.