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Firstly thank you so much for the kind words!

So the included Midas units / The August are functionally what "Enemy MECs" end up looking like - One of the unfortunate things about the way the game ended up hashing out is that Enemies and Players are working on completely different DMG and Armor pools, so two players could nuke each other concerningly fast.

Thus "Enemy MECs" usually end up being tweaked enemy units to have similar flavor to existing MEC parts but executed differently. I've never had the GM generating SYN or anything like that. ((However the enemy MEC fights I have run have been an absolute blast! The balance is just tough to strike - It's something I'm looking to correct in a future spin-off project and by releasing more premade Enemy MEC content).

Did that answer your question?

This provides great insight and ideas I can employ to use for my own campaign, thank you very much. This does answer my question !