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(2 edits) (+9)

Hello,

After hearing about Unity's new fees model, I'm going to stick to making sprites only. It's like Unity has given me deadline of 31st December. I hope they don't apply to older game or I'm lose my mind over porting everything to Godot.

I hope they walk back on it on time so I could finish HTA and LSH before changing game engine.


Edit: It appears I have didn't understand the criteria about the new fee plan. There is no way I'm going to meet that for now so it's development will continue in Unity.

Don't let the date make you get a heart attack from stress

Does that mean the next update for HTA will not happen?

No, I'm waiting on them to revert their decision and until that will only do sprite work. If they decide to stick with it then I have to move to Godot.

(4 edits)

No reason to panic LAGS. They say the fee will only apply for a game making more than 200,000$ / year ( or 1,000,000 $ if you have Unity Pro*), I'd imagine that you're far below this threshold, considering most of your games cost only a few $, correct? Then, no need to rush things.

Unity made a really pathetical move and it's a good idea to eventually migrate to a new engine because this company cannot be trusted anymore (in the future I'm expecting them to probably add a "per-execution fee" as well, cos "modern gaming"). But so far, the overwhelming reaction from the dev community seems to have already made them retract some of their initial statements (for example demo/re-installs are not counted anymore), and you can be certain there are several studios preparing the lawsuit already. There's a good chance this thing won't affect you at all. 

Worst case, there'll be tools to automatically convert Unity projects to Godot: again, there are thousands of developers in your situation, be certain that these tools will develop at exponential speed now.

It will not be a problem for bigger studios. There are indie developer like me who do not know how to add copy protection and find it useless since the game is going to be cracked anyway. Also it's their second condition that will create issue. If anyone download game from here and pirate it on other website and looking at how many time this game was pirated I have to pay Unity a lot of money if its downloaded 200k more it. So basically it's about how they are gonna count those and they said nothing about contacting devs regarding pirate download but said trust the software.

You'll likely be above the 200k install threshold, but not above the 200k$ revenue threshold, and so you won't have to pay the fee. Both conditions are required, install count and revenue.  Doesn't mean they won't lower the threshold later, but for now, you're safe.

(+1)

Thank you for mentioning it. They say need both revenue and install threshold met for fee to apply. I listened to a YouTube video where he said it's either of those condition met. I'm still gonna learn Godot side by side for future games.