I used to use Unity as an example for indie game's dependence on a single tool. As a Flash developer it seemed like a disaster waiting to happen.
I think this sums it up.
The amount of trust Unity lost is priceless. And judging by the linked article in that post, there is also rot inside the engine environment for quite a while now. People beginning to see Unity in a critical light might no longer ignore those faults. This is a downward spiral about to happen. Maybe it will survive for some consoles and mobile. Most of those alternative engines are not very friendly to export to a gaming console. Godot for instance can only export to Steam Deck and that is half a lie, because that only works, because that "console" is a linux device.