I love the cutscenes in the intro! Very cool the way the player sprite dims in shadow! it really makes the game shine! The use of evolving the player to give abilities is a good fit! The game's very first scenes could use just a bit more action or level animations. The game's design could benefit from a map. At the end of the firepit area there is a jump that is terribly unforgiving to miss (compared to the rest of the game). The fire area also made a strange buzzing sound whenever the player was touching a wall or ground, which was just a bit distracting and confusing. Then after that area.. back in the vents near the fire area (above and to the left of the fire pit area), I climbed a ladder then phased through a locked vent sized door, which caused the controls to go funky and soft-locked the game. Really fantastic art and audio in this one! I really love the theme song and title screen! The checkpoint system is really great, but a save/load system might be a good idea if the game is much longer. A pause menu would be nice to have also. Overall its outstanding work and in the upper echelon of the games I've tested so far this jam!
Viewing post in Enceladus - GBCompo2023 Version comments
first of all…thank you so much for the feedback. that really means a lot to me and makes the game (in the future) better.
the first scenes are a bit stiff you are right. will do some research and think about what and how I can animate some stuff…but I have already some ideas
the strange buzzing sound maybe comes with the moving soundfx mixed with the music or the sound when the lava bubbles jumping of the pit. Will have a look…
the ladder bug seams to be an engine problem which hopefully gets fixed in a future update. sorry for the soft lock…that’s really odd.
there will definitely a pause/overall map when the game grows bigger.
as already said…thank you so much for the feedback and I am very happy you had a great time with our game.