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I've only made a few 'endless' games myself. There's a certain appeal to them. Minecraft Beta, the long drive, Yumme Nikki, tower defense games. Games that you can play forever and never really quit. 

but there is also a huge difference in design philosophy there that doesn't apply so well to games with more of a story focus, which is where I usually work. Both ideas are great, just different types of feeling you get from them.