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(+2)

Hello! Welcome to Feedback Quest 5! It's nice to meet you! My name's Hythrain. I'm part of the FQ team and a hobbystreamer. I'm writing this review live after having played your game.

I am a huge fan of RPGs, and I've not really seen an RPG Maker game pull something off like this before. I love the 3D look of the terrain. I also was very happy with how the sprites and character icons matched in style.

As for the gameplay present, I will straight up say I think most of it works nicely. I'd say the shaman should be able to generate a little bit more MP (say, 25% instead of just 20%), and the Triple Strike on the Chief and Warrior can seem really strong. When I got to the last fight, I was using all AOE attacks to blow through the basic enemies quickly, and those Triple Strikes were absolutely carnage due to how they work. I do think that Triple Strike should have a diminishing return when hitting the same enemy, but also should put a preference over attacking an enemy that it's not hit yet with Triple Strike. This would help curve this power, since if it got multiple strikes on one target it's less likely to kill them outright but will still bring them very low.

If there are more mechanics you wanted feedback on that I missed, let me know.

Also, there was a typo on one of the archer's skills. It said it only did 1% physical damage. I think it meant 100%.

(+1)

Thank you so much for playing! I love the in depth feedback about the combat! This section of the game is designed as more of a tutorial, so I didn’t want the combat to be too tricky since that might put some more casual rpg fans off of it. Which is probably why some of the skills felt a little OP. I’m looking forward to watching the vod!