Hello, thanks for stopping by! And Merry Christmas to everyone! :D
I'm just taking advantage of the holidays to finish this tiny little
hidden object/interactive story/game/experiment I'm building with Construct 2.
Later progress
The thingy is mostly finished! After having setted up the cutscenes and the gameplay layouts, I've been doing more functional setting lately:
- Setting up a saving and loading game system!
- Creating a couple of screens for Options.
- Making the Menu screen fancier. I even added a list of links to the unlocked chapters.
- Adding sounds! Almost all the SFX are home-made. I used my harmonica to play many of them.
- Making sure all that makes sense, and variables don't interfere with each other and create bugs or unexpected flows.
The way I'm working is doing everything from scratch, trying to solve problems as they come, so that I force myself to learn how everything works with Construct 2. At the end of the day, this small project was just an excuse to learn to use this engine!
Just try it! (If you want)
Thanks for reading, and if you want to be gifted with the incredible privilege of testing the game (it's actually more a short interactive fiction piece, you'll finish it in about 30 minutes), don't be shy, and leave a message over here!
If you are not totally convinced yet (which I couldn't imagine why), here I leave you with some unbearably intriguing and amazing pieces of the game:
And finally... why not? Many of the UI elements of the game, so that you can get an idea of what it will look like!
What's left?
I still need to create and add some sounds, add some particles to highlight interactions and level completes, and then... playing and replaying it until I'm sure the thing doesn't fall apart while other people play it.
Will come back soon, thanks a lot for reading, and don't hesitate to drop your comments. I appreciate them very much! :-D