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(1 edit)

A lot of work has been done since the last post and a playable version is in sight. The focus the next 2 weeks will be on getting a priminiary system for the nightly attacks and start of hosting a playable version of the game.

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Player / Character (100%) - Players can register/login to an account and create characters or resume the game with a previous character. The character profile page is completed. A Leader board has been completed, showing who's done the most and who's hoarded the most gold.

Equipment ( 85% ) - Every equipment will be unique and it can all be randomly bought with in-game currency. Equipping is completed and equipment can be shared through the village storage system. There's no plan to have a marketplace for buying/ selling as everyone is suppose to be on the same team here. A new library system is added to "discover" new equipment. Ideally would like to populate with >30 unique equipment before testing starts.

Buildings (100%) - All the buildings are defined and can be upgrade-able. Added descriptions in-game on what different buildings do

Farm/Food (90%) - Food is used to quickly re-fill a character's AP and feed mercenaries. Players can use AP to generate food for the next day.

Mercenaries (100%) - Players can hire mercenaries to help defend the village... just make sure they're well fed or they'll turn on the village.

Nightly Attacks (10%) - Needs work... :(

Hosting/ Deployment (0%) - Can't be done until the game is completed