The game seems far more developed since last time I tried it. I noticed that enemies tend to focus on a few units now which serves to make them seem smarter, increases the chance of a bad play resulting in a unit's death and makes avoiding damage easier given the player makes a good play. That's pretty great.
I could also push enemies to their death this time around. Another great change because it makes positioning and movement far more valuable. Existing interactions seem to be working fine as well.
The beginning for what looks like an X-COM like progression system has been implemented as well. I gotta say unlocking skills is my least favorite mechanic from those games because I tend to prioritize things that benefit the organization as a whole, but that's just me. I like my soldiers faceless because for me it's about humanity vs the aliens (or demons in this case), not particular individuals.
I think the moment to moment gameplay could do with a bit of streamlining. As an example, after a unit finishes movement you have to select them again in order to perform an action which doesn't seem like a big deal until you remember a player is likely to do this a dozen times or more per mission depending on how many times they undo their last action.
The UI could be a little bigger too. I played on a 2K monitor and I could barely read the text. However, the tooltips are concise so that's good.
Keep up the good work!