Hello! Welcome to Feedback Quest 5!
Another return title that shows a lot of new additions and changes! I was excited to jump in!
For starters, there's a LOT more information given throughout the game. It makes it much easier to figure things out and get a handle on the game. In addition, the starting limitation of crabs meant I could learn the game's mechanics with in an environment that wasn't going to through everything at me at once. This helps make feels less overwhelming and able to focus more on getting a better sense of the game, and boooooooy did I get into it!
In all honesty, the gameplay is in such a good place that I don't have anything to really build on at this time. Maybe once the game itself is built up more. I feel the main piece of feedback I can give is that I feel it's time to polish things up like the interface, build the framework for the game's presentation. If you don't know what I mean, then just ask this: would you sell this game as is right now? No. you wouldn't. Why not? Because you have the gameplay but not the game itself. Like what the game is about, what's the context for what the player is doing, etc. I'd like to see the next version go in that direction to allow the game to feel more complete before we worry about building on the mechanics again.