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(1 edit)

during the development of our game when there was 3-4 hours left we ran into a issue were the enemy was healing the player when he was low on health which made us reconsider the design in the end it didn't made the cut as it just added more confusion and made the concept harder to grasp, but it made us add a constant countdown after realizing how much having to constantly having to add time made the game more intense and made the player have to make split time decision

https://geppetto.itch.io/1-minute-of-fishing