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(1 edit)

neat! took a bit to get a grip on my options and the quick math, but I like it. Interesting concept at least; makes it a sort of puzzle game while a lot of combats are just slam the power attack into the enemy.  I did admittedly fall to each of the first two enemies, but learning that getting any enemy to flee gives you the health and mana refill makes it much easier. Don't have to try and get each of them to leave within the same amount of health / mana.

I also got lucky on the second battle by using the damage spread move with an enemy at 27 and rolling 26 on damage, but hey we take those.

I'd appreciate if I could see my mana amount on the special screen; being able to see one of the values for damage I can do is always nice, but the fifth your current health isn't too bad.

looking forward to seeing your future projects!