First and foremost, gorgeous presentation. I really could gush endlessly about the enemy design, the parallax environments, the tile-work, the villager animations. The adventurous level music and the quaint town music. Really top notch. Only niggle in that department is text could be a bit faster. Either by holding space or just generally.
Gameplay-wise, I couldn't cast spells cuz my character would just freeze afterwards, until I either died or restarted. So I guess I was doing a Melee-only run. (No one else seems to be reporting this issue so it's probably a me thing.)
It was fun to learn all the enemy attack patterns. Even though I would just respawn either way, I still got satisfaction when I did manage to weave around them.
I wasn't sure how to trigger the arms without getting hurt. (Was I just supposed to ignore them?)
The Slime's were the toughest to predict. I wasn't super jazzed how enemies in the process of dying can still deal damage (although maybe that's intentional by design). And the Ogre's were a bit annoying because of how damage spongey they were, though that did pay off in the section with two of them and a boulder thrower.
Not sure if I made some bad investments (or just not having access to spells), but I could not get the boss any further than half health. Even if I was patient, a bad move or a particularly gruelling onslaught of RNG Fire/Skulls would do me in. And there was no way to go back and re-invest in equipment.
I would have kept at it cuz it was fun, but respawning me at the start of the town, forcing me to walk all the way back first was a dealbreaker.
Got some footage. Will edit in if I upload it.
EDIT: MM21 - Gothoria