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(7 edits) (+3)

First and foremost, gorgeous presentation.  I really could gush endlessly about the enemy design, the parallax environments, the tile-work, the villager animations.  The adventurous level music and the quaint town music.  Really top notch.  Only niggle in that department is text could be a bit faster.  Either by holding space or just generally.

Gameplay-wise, I couldn't cast spells cuz my character would just freeze afterwards, until I either died or restarted.  So I guess I was doing a Melee-only run.  (No one else seems to be reporting this issue so it's probably a me thing.)

It was fun to learn all the enemy attack patterns.  Even though I would just respawn either way, I still got satisfaction when I did manage to weave around them.

I wasn't sure how to trigger the arms without getting hurt.  (Was I just supposed to ignore them?)
The Slime's were the toughest to predict.  I wasn't super jazzed how enemies in the process of dying can still deal damage (although maybe that's intentional by design).  And the Ogre's were a bit annoying because of how damage spongey they were, though that did pay off in the section with two of them and a boulder thrower.

Not sure if I made some bad investments (or just not having access to spells), but I could not get the boss any further than half health.  Even if I was patient, a bad move or a particularly gruelling onslaught of RNG Fire/Skulls would do me in.  And there was no way to go back and re-invest in equipment.

I would have kept at it cuz it was fun, but respawning me at the start of the town, forcing me to walk all the way back first was a dealbreaker.

Got some footage.  Will edit in if I upload it.
EDIT:  MM21 - Gothoria