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This game did a great job of capturing the intensity of parries in melee combats. Countering arrows, staring down foes and waiting for them to lunge - before unleashing a strike of your own, all make for an intense melee experience. This is only made better by nice sound design and bloody visuals.

I also really liked the subtle storytelling of defending a doorway, hints at a hidden story about trying to defend someone from assassins. Overall good work :)

I'm actually kind of surprised anyone really picked up on the mini-story I had behind the scenario. The idea i had behind the environment was that you had just walked into a room  you shouldn't have (rather than defending a doorway). Thank you for the time you put into reviewing my game. This is much appreciated!

Ah gotcha gotcha, yeah it was a cool detail :