This game did a great job of capturing the intensity of parries in melee combats. Countering arrows, staring down foes and waiting for them to lunge - before unleashing a strike of your own, all make for an intense melee experience. This is only made better by nice sound design and bloody visuals.
I also really liked the subtle storytelling of defending a doorway, hints at a hidden story about trying to defend someone from assassins. Overall good work :)