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(+2)

Fun overall, one complaint though is if you're at the upper half of the screen the enemy can jump from beyond the camera with no warning so you can't parry them in time.

I have to respect a game though that celebrates the two most beautiful things in fighting games: the elegance of the parry, and the brutality of the riposte.

(+1)

Thank you man, I really appreciate the feedback! This is very high praise! On the topic of the issue with enemies striking from the above the screen, I think I would agree. If I fleshed the concept out into a full game, it would likely be using levels focused on sprawling hallways, and enemies wouldn't be able to start attacking until in view. I think there's an interesting discussion to be had on design when it comes to the enemies' ability to behave when outside of the camera.