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(1 edit) (+1)

**May contain spoilers (mostly related to gameplay)**

Always a treat when you upload something! It's exciting you're trying something new, kudos to you for branching out of your comfort zone! 

I enjoyed this one quite a bit. I couldn't solve the secret ending (I feel like I'm close but just can't figure out how to action on it) but I'll be coming back to it to try again.

I think this time around if I had any feedback it would be the more unique mechanics you brought to the table (glow sticks lighting up the screen, camera/taking pictures) weren't utilized enough. I think you could've gotten some really great tension and scares from those, or at least weaved it into the gameplay a bit more. But as this is a text adventure where most gameplay comes from those command prompts, it might be a bit hard to suddenly introduce point and click or other elements right? A tricky problem to solve for sure.

Either way, I thought those aspects were great! Would've just loved seeing more.

I think this could benefit from more diversity in how you tackle a problem with the text prompts too. But text adventures can quickly become beastly to lay out/program, so I don't think it's an issue you kept things fairly straightforward.

The atmosphere & setting were very nice, you have a knack for capturing a certain mood or scene that's very present in all of your games. And for this time of year (at least in America) this game really came along at the perfect time season wise. 

Kudos again, I'll definitely be on the lookout for your next title, and will be patiently trying to solve the mysteries of this one ;)

(comment may contain spoilers)


Thanks a bunch! Yes, this was very much a change in focus, with narrative being #1. I mirror your thoughts about game mechanics exactly - they were designed secondary to the story, so I can see how they feel a bit separated.

I agree that there isn't much in the way of branching possibilities - the idea that you may not be able to change your fate is part of the story, so many events have to happen. And yes, this adventure has certainly taught me text adventures are hard to code!

I hadn't even realised the release in America would be so fitting, so lucky me. Good luck for the secret ending! Don't forget there are hints in the usual place.