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The concept of the game is interesting. It makes you feel the pressure of having to do your job for not losing it. The sanity recovery mechanic is clever and funny to play.

It wasn't clear to me why sometimes I failed on the arty task. And the email writing mechanic could be different because it didn't feel like "writing" (which indeed happens on the programming tab). Maybe the player should click on an email and then click respond, or something that transmits better that experience.

I liked the setting of the game world and I missed the music and sound effects.