Crazy gameplay! High adrenaline rush at points.
I loved the pace and the way the game feels. It feels really great to kill the alpacas (no offence to alpacas), especially in certain moments like on a straight platform, when there's 3-4 of them in a row and you land on the platform into a straight run just blowing them up. The art, music and everything is A+. The UI is great - just no distractions at all - only what I wanna know.
I didn't like the controls personally - I was both shooting and moving with the same hand (left hand) which I'm not used to. For me, what would have been nice was something like K (shoot) and L (grenade) which would have let me use both hands, more importantly, only the left hand for movement. Please do check this with a larger sample size though. Didn't get a chance to try it with gamepad yet.
Since the gameplay is so fast, I somehow got confused(?) with an open map. I didn't "want" to slow down but at times I was forced to switch from adrenaline mode to decision-making mode. Some suggestions:
1. Make it pure linear, going from left to right. Just blow everything up behind the player so they can't move back ever. Verticality can still be used (give the player an option to take a higher path or lower path) to give players a sense of exploration and secret finding.
2. Add in-level objectives (reach checkpoint A, save person B...) with clear map markers or direction indicators on-screen.
The suggestions suck, but I hope that they highlight my general confusion - which is that despite the task of collecting crystals, I still didn't feel a strong sense of "where to go", or an "objective" that I could work towards. Like I had to actively think about it, which then stopped my rampage.
This is a banger of a game and I heartily wish you and the team all the very best! I would be most happy to test this whenever you have an updated build.