I really liked the concept of this one! making it take place during a war not just for lore sake, but making it a part of the game play was smart. I always like when games have warring factions that you don't really have any loyalty to, so having that energy channeled into environmental obstacles for this game fit very well in my eyes. I also found the scale of stuff unique, you really feel like a little guy in a big world. I did similarly get lost a lot like other had said but that's really a part of the metroidvania experience imo.
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Yep the mapping expirience was what I was going for, faction wise and geographically. Glad you enjoyed the time being lost.
The faction interacting side off things is kinda a hellish thing to implement and I went with a very simple way of doing it with war but I think it can create interesting scenarios(at first I wanted to try with a trading route but that was even more complicated)
I'm humbled by your words , thanks for playing