Yes, I tried both of them. And yes, the dragon drone is less stable. But the other one does it too. Just not as bad.
I think I figured it out. So I had enabled realtime global illumination in Godot (because Godot it awesome and can do that)... but low fps = jittery drone haha. I'll upload the fix tonight.
Oh nice job!
I just played it in Windows again. The drones are not jittery anymore and plays smooth! Good job!