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Yes, I tried both of them.  And yes, the dragon drone is less stable.  But the other one  does it too.  Just not as bad. 

I think I figured it out. So I had enabled realtime global illumination in Godot (because Godot it awesome and can do that)... but low fps = jittery drone haha. I'll upload the fix tonight.

Oh nice job!   

I just played it in Windows again.  The drones are not jittery anymore and plays smooth!  Good job!