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(6 edits)

I've encountered a few minor bugs within last week. Nothing to warrant a hotfix, but it shows how quickly Tournament Mode is beginning to age.

Menus: Placeholder text reading "Text" can be seen on the bottom of the Keyboard Mapping screen.

Commands: Using F2 to reload a Board Game for the first time will show incorrect portraits (the characters are put in port order instead of turn order).

Party Mode: If a game was already in progress when starting a new game, pressing F2 or the Reload Turn option on the first turn will put you back into the previous game.

Tournament: Pausing and unpausing during the selection screen will make F2 reload the moment the game was paused. While the minigame selection continues as normal, the players can move freely, the demo video will show at all times, and a softlock can be triggered if F2 is pressed on the following round's screen.

Tournament: Exiting the mode after completing it then using F2 to return will make all platforms rise to double their intended heights (doing this again will triple their intended heights, and so on). If this causes another player to reach the point threshold, the ending sequence breaks.

Waluigi's Island: Players who were affected by the bomb (except for the turn holder) will stay blackened until a minigame starts.

Cloud Climb: There's a rare chance to get stunned if you jump the wrong way without losing height.

Frame Perfect: The explosion graphic appears behind the losing players.

Tick-Tock Turn: The AI will always turn counterclockwise on the first round regardless of prompt or difficulty. 

Ridiculous Relay: Inputting early as the second player will mess up the controls of the first player.