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(+5)

This is one of the most highly rated ones I would imagine, I see you guys used shadergraph to do so many amazing visual tricks! I love the use of polar coordinates make everything better haha. The explosion is actually made way better by them tbh :p. I'm just learning about shaders rn and I really wanted to experiment with them during this Jam but i was a Solo boi this time and had to sacrifice certain aspects of the game over other ofcourse, I don't even think I got a lot of important player feedback in and juice. This game makes me truly feel the lack of juice in mine ;_;. Amazing work guys, props to the team! I'll keep my eye on you guys, expecting great things!

If you guys get the time, please try out my game :D 
https://itch.io/jam/gmtk-2019/rate/460992 

(1 edit) (+1)

Thank you for the feebback, it's really nice to hear :)

We were a team of 7 so that's why we could deliver a lot of things, you can't really compare it if you are soloing the jam. Don't beat yourself up ;) And that doesn't make everything simpler, managing a big team is also a big task in itself XD

I'll try your game as soon as I can ;)

(+1)

haha it's more inspiring if anything, props to the team really great job!

(+2)

The shaders were made with AmplifyShader, which is my favorite nodal shader creation tool. :D

And they don't use polar coordinates, but simple refraction/distortion, and also a bit of UV distortion with a lot of panning textures~!

(+2)

oooh I see, I've heard about it. I see people porting shaders from there to shadergraph still. It sounds pretty much the same.

How did you manage to get the swirl effect then? If not with polar coordinates.

And once again props to the team!!