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Outstanding work for a 48 hour game jam with 3?+ people. The art was very stylish. The "one" same input for all characters reminds me of that puzzle in twilight princess but you took it in a new direction with the goal of lining the enemies and yourself up for "one" shot. I think it meshed really well together and the level design helped sell the idea. Especially skewering yourself with the pipes, Lol. I think the only weird mechanic was the characters can move to the same space is a lose condition but can't swap places because the destination is full when they check. It conflicts with itself a bit but it made for better manipulation for the puzzles so I'm not entirely complaining. Good job @bitDecayGames.

We actually have a team 7, believe it or not. 1 artist, usually 4 - 5 programmers, and 1 musician. It helps to have extra manpower, especially for art and music. 

There were definitely a few edge cases we tried to clean up at the end of the jam. I wouldn't be surprised we missed a couple things.