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first off i enjoyed the game very much i see it having more potential in areas.

1.the missile launcher lacks kick in terms of visuals and damage i would like less missiles and more damage per ammo box that would make it more of a treat to find them. id prefer about two hits per ammo box to break it if i have a strong weapon like that. it lacks visual punch maybe some level of flash and smoke (maybe slight screen shake or something similar) and i didn't notice any splash damage but maybe i missed it. at one point i was aiming upward near a corpse i believe and the missiles were hitting the corpse instead of my target.

2. the player marker should flash or be red or something that stands out to be easier to see especially since the adrenaline will (hopefully) be flowing when things get intense, that slow down is a potential buzz kill.

3. the machine gun also lacks punch the projectiles don't seem that interesting to shoot.

I hope you dont take these criticisms too harshly i did enjoy your game. I will be back to play more and i wish you a successful launch.

Thanks a lot for your feedback, truly appreciated! I actually agree with your points, I know there are areas of improvement, especially on weapons. Regarding point 2, it's a very good hint and rather easy to make (I think I'd go with a fast flashing of the player marker, since its colour is character-based: Chris is red, Arnold is green, Lizzy is blue... this also to understand better on multiplayer). So expect the flashing marker for the next update!

On a side note: as mentioned elsewhere, we'll launch soon a Kickstarter and we hope to reach at least 200 followers before launch, so please spread Schizollama out there to your friends and followers, and if you haven't done it yet, click the "Notify me on launch" on the KS page. Thanks a lot!