Introduction was pretty good. Not every day you play as a hobo with blood-charging alien pistol. I was a bit disappointed that this demo was so short, but still what we got is pretty good. Really dig the HUD. Reminded me of MGS Portable. Still, I have some complaints:
- Switching gun modes is simply unintuitive. Just make R and F buttons transferring blood either to health pool or to gun. When you come up to bodies use R and F to increase health of ammo respectively. There is no need for extra blood juggle in midst of a fight.
- I spend most of the demo trying to jump on platforms. Make jumping longer or dunno, make space between platforms less? Just go read on how to make a good 2d/3d platform game. It's gonna be really important if any intention to keep platforming in game will persist.
- Worms are too thin and tankie to be reliably taken down from a distance with just 15 bullets. I spend like 10 of them trying to take down one, and I will have to refill my gun before I will take on other worm.
I can see the potential even for a cheap commercial run, as long as game will not be frustrating and upkeep the humor in its plot.