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(1 edit) (+2)

hey, um, i'm no expert here. far from it but couldnt ya'll use something like BepInEx to .... "modify" the engine a bit to.... "avoid" these complications??

a quick recap on BepInEx:

"BepInEx is a universal Unity plugin loader that allows code execution and in-memory patching for games that do not have native support for it. It is a plugin/modding framework for Unity Mono, IL2CPP, and.NET framework games, including XNA, FNA, MonoGame, and more. BepInEx is set apart from other plugin loaders as it has support for editing.DLL assemblies without requiring changes on disk, making it extremely powerful to make changes with."

 *edit* posting this outside of my reply just in case ya dont see the other one