The music and the mechanic of choosing where to look made me feel anxious during the gameplay, and this is awesome! The idea of being chased and having to decide where to go in a fraction of seconds is amazing, the only thing I truly missed (and made me frustraded) was having a way to avoid the Minotaur, something like a roll or dash (maybe because I'm used with soulslikes) would help when players end up finding a dead end. Great job with the smoothness of the light and movement too!