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While watching your youtube videos, I've noticed a few things have changed in the final version and I'd love clarification if possible.

Amulet of Dawn on page 42 has a higher healing value than the same item on page 71, Healing 1 hp seems to be more balanced as a starting item, so I'll assume 42 is an old version/typo

Can the player and one enemy still occupy the same space or just two enemies, and if so, does all harm still get increased by +1?

Some weapons still have the range as "same", such as the Erupting Flame weapon, and some weapons lost that descriptor like the sword, was this intentional?

1. The values on 42 and 71 are the same, both Heal 2. You might be looking at an older version of the PDF if they are not the same.

2. Two characters can occupy the same space, though the rule for dealing +1 Harm has been removed.

3. The sword no longer hits at Same range.

The videos were recorded with an early version of the rules, so you should look at the most recent PDF for the updated rules instead of the videos.

(1 edit)

Thanks for the speedy reply!

RE: Amulet

The PDF I'm using was just emailed to me a few days ago, those would be "Rune Rulebook 1.1" pages and spreads (I checked both) I also checked my print copy that arrived this week, it also has differing values for the amulet.


Been loving the game, enjoyed your videos, finished Grim Coast and the Hollow so far, will try a playthrough on my channel in the next month or so.

Fallen cleric chr, sword/sling, then siphon amulet, health rune. 

I might try a homebrew sci-fi adaptation if I get time.