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Nice entry! I found the idea of making the robot from the SpaceX rocket sentient and the protagonist very funny. I also think this is a very tight and well defined metroidvania. It fits the prompt very well. I found the overall movement pretty solid, the upgrades were interesting and satisfying, the minimap was helpful, and the bosses had some cool movesets. I had an issue where I died during a bossfight and then the boss didn't respawn when I did, so I had to stop there. I think some checkpoints would be nice and helpful. I also think rebindable controls would be good, since I wasn't a huge fan of shift being shoot as well as left click, then ctrl being dash, so I personally would have swapped ctrl and shift. Overall great work!