It probably will look the same to the end.
Sometime later I'll fix the asset faces. Make them look at each other and not out at the viewer.
Thought about that, and decided Ren'py was best used for scripted narrative and not games in the technical sense. The plan is to tell a story first, and have some game-ified elements on the side, like Dr. Simon's experiments, the gym, and hanging out with Kendry. There will be one plot, with funny diversions along the way. No feature creep. No scope creep. Push out a visual novel over the next few months. That's the plan.
The Discord I'm on, some fella turned me on to the idea of using RPG Maker + Stable Diffusion art assets to make a FMG adventure. Which might happen sometime in the future.