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Interesting. Was wondering if the movement wouldn't have been easier to understand without the character's orientation involved? Like "to go on the tile on my left, I enter left command". 

Else, quite funny. Even though I accidentaly input the "retry" command near the end, hihi, it made me laugh!

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Yes! My wife had the idea to make it orientation based and I really liked it. It was hard enough trying to see which morse code command to send and adding the orientation adds a 'ugh wtf' feeling that I really liked since you have infinite time. It also allowed for puzzles like level 3, where you are holding a pick axe and using a wrong command will make you waste it on a boulder. I do agree that a NSEW direction would make the game significantly easier to navigate :)

Thank you so much for trying the game out!