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about a month late XD but a thought I had with the system and the +2 to stats was.. would it work to tune the rolls to a 2d6 Powered By The Apocalypse style? Like…

2-6: miss/GM makes a  (doesn’t have to be a full fall, but the GM does get to complicate things

7-9: partial success

10+: full success (maybe 12+ is crit?)

Can cap the skills at +2, major skills start at +1, minor skills at 0, rest at-1? Balancing that with the bonuses from characteristics, I’m not sure of, perhaps if your characteristic increases the cap of that stat to +3? might that reduce that feeling inability to miss while keeping rolls somewhat simple?