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(1 edit)

I also really liked Satryn, but to be honest I'm not that satisfied with this game. It's not a bad game, the gameplay is still great, although I think the short levels of Satryn had a much better pace. I also miss a side objective, like rescuing your little friends in Satryn. What disappoints me the most, though, is the bland enemy design. There are a few great ones, but the rest are various "symbols" with eyes that could be straight out of the emoji catalog. And all the enemies are barely animated, just floating around.

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thanks for being so honest! this is really helpful for us, and we want to address these things. we hope you stick with us and continue to give us feedback as we continue to work on it.

this isn't communicated well within the game, but the way it works is the game generates 10 random enemies every run, so sometimes you might get a TV with an eye and devil horns, and within that run, it always moves and shoots a similar way. they sort of are just "symbols" but they're distinct, so the hope is you can learn to recognize them within a single run. the style iterates on the original dead petals where the idea is that it's like a haunted shareware game... almost intentionally "cheap" and simple looking graphics meant to juxtapose the high-fidelity reflective watery surface. we want to make these more detailed and add variety!

thanks again for checking it out and we hope you give it another chance later down the line