I had a hell of a lot of fun. Struggled with gimbal lock for almost a day until I decided to use quats in C++ instead.
I usually work in C++ anyway, but for prototypes I often start out with Blueprints (using UE4 of course) and then convert to code.
Same applies for Game Jams. Lesson learned -> Start with coding directly, safe myself some headaches due to unexposed functionality.
But very happy with the result!
Still managed to watch F1 this weekend without working on the Jam.