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I had a hell of a lot of fun. Struggled with gimbal lock for almost a day until I decided to use quats in C++ instead.

I usually work in C++ anyway, but for prototypes I often start out with Blueprints (using UE4 of course) and then convert to code. 

Same applies for Game Jams. Lesson learned -> Start with coding directly, safe myself some headaches due to unexposed functionality. 

But very happy with the result!

Still managed to watch F1 this weekend without working on the Jam. 

https://itch.io/jam/gmtk-2019/rate/462667