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(10 edits)

I finally decided to pay on itch for the latest version instead of waiting on the free version because you added lamia transformation! Been a fan of lamia/naga pred, especially UB, since Mysta's Myst Adventure!

On the 0.1.9_WIN FIXED version, in lamia form, talking to Mindy, Pri's Daughter, and some other NPCs causes Sabrina's animation to stay on screen. It does this just after taking the potion as well as after eating the two sacrifices. Talking to Mindy and then Pri's daughter causes it to alternate between the animation with just Sabrina and the animation with both Sabrina and Pri's daughter.
Taking a true form potion does not clear the animations off the screen, talking to an NPC like the Sports Center owner while in lamia form (but not in true/bunny form) does.

Leaving the sacrifice room without eating the two girls on the bed causes Pri to eat the two guards and then show the animation as if she ate all 4, and the internal/external views (Pg Up and Pg Dwn) show as if she at all 4, but there's no dialogue from Sabrina anymore about eating 4. So you don't have to make any new animations, maybe add a condition to not allow leaving the room through the door if Sabrina hasn't eaten the two, like "I don't want to get caught by the guards, maybe I should leave the way I came in."

The demon nun, pred hideout guard, Pri, and other NPCs refer to Sabrina as a bunny in lamia form.

Fighting and eating the slime girl in the well turns Sabrina back into bunny form, but the game thinks she's still i lamia form and gives "not available for this transformation". I'm guessing the slime girl was supposed to be unavailable in lamia form to prevent this.

Any plans to add a lamia combat sprite in the future? Sabrina uses her bunny sprite in combat with the slime girl. She also leaves footprints and plays the footstep sound in lamia form. Don't know if the engine/plugin allows them to be replaced or disabled/muted with the lamia transformation, but that would be cool if it could.

This one has been around for a while but I keep forgetting to post it. Eating one of the walking vegetables you can grow outside the pred hideout and then catching and trying to eat another does not return the vegetable to the ground and Sabrina's sprite keeps hold of it and cycles through the eating animation depending on which movement key is pressed. This clears up and the vegetable returns to the ground if you leave back to the city then return underground.

EDIT: Woops, just now somehow managed to trigger an animation slowdown bug with the potion shopkeeper dialogue, shop menu, and his cauldron. Don't know how or if it can be fixed, it's baked into the autosave now so have to reload a save before the last 10 minutes of harvesting and crafting.

Also Sabrina's image stays on screen after eating the girl upstairs in the in, pressing Pg Up, then walking downstairs mid-animation. Pressing Pg Up again clears it. Same with walking vegetables. Might happen with other scenes, but haven't actually tested on purpose yet.