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Satisfying animations. Satisfying to figure out which tower was the right tool for the job. Could have used a bit more initial explanation on what the tower types do. Also didn't realize that  Can report that I had the waves stop spawning. It was at the end of wave 8 the second time.

I tried to make it more natural by giving new enemy types one at a time, so giving the player time to discover them and their interactions with the enemies, but feedback is telling me i didn't do a good job at a organic tutorial, haha! Gotta see what i can do next time, as i generally dislike tutorials.

Wave 7 is the only wave where enemies come exclusively from the right. The upper spawner has some code sheananigans that checks if there are enemies left and reduces the countdown for the next wave, but the right one is really wonky, as it was added late in development and needed to be adapted. my bad!

i need to do a master script that just says what spawns from what spawner and leave it at that.

Thanks for playing the game, wanderingshadow!